How can I make a casted shadow smoother (not pixelated)? I tried to change some rendering quality parameters and bias also, but they don't fix the problem :( : r/godot
LearnOpenGL - Shadow Mapping
Shadow Mapping: GPU-based Tips and Techniques
Chapter 14. Perspective Shadow Maps: Care and Feeding
Unity - Manual: Shadows
3D lights and shadows — Godot Engine (stable) documentation in English
Hugo Locurcio on Twitter: "Now that we have this knowledge about shadow dithering, we can apply it to `3.x` to improve shadow rendering quality without impacting performance too much: https://t.co/dcxfqTuGbw It's an